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The Challenge Of Sustaining Mini-Game Momentum On Telegram

DATE POSTED:September 26, 2024

\ Telegram started as a messaging service, but it has transformed into a hub of mini-games that has made entertainment faster and more reachable for the users of this application. While this milestone was reached in record time, it has continued to face user retention challenges among others.

\ This article dwells on the major challenges that are preventing Telegram-based mini games from enjoying long-term active user engagement and how incentive-based gamification as a retention strategy is key to sustaining users’ interest.

User Engagement and Retention

One of the biggest challenges facing Telegram mini-games is offering lifetime value. Mini-games on the platform are mostly designed for casual use in short sessions, after which a "novelty curve" very quickly sets in.

\ Users engaging with these kinds of games to always have quick entertainment often move on afterward once they've completed a few sessions. Unlike most mobile or console games, Telegram mini-games don't usually have depth, long-term goals, and complicated features like immersive graphics or sound.

\ To address this, developers can add gamification elements that foster continuous participation. It includes daily challenges, achievements, and leaderboards, which raise users' interest in returning regularly to the game. Multiplayer features, which capitalize on Telegram's strength as a social platform, will also help gain more engagement by fostering competition and cooperation among users.

\ Social interactions, like team-based competitions or friendly challenges, are ways to extend the life cycle of such games. Otherwise, only regular updating and the addition of new content will keep the users interested and the experience relevant.

Game Discoverability

Its biggest drawback is that Telegram does not have one marketplace or mechanism of discovery whereby users can discover new games without word-of-mouth or specific gaming channels. This really makes discovery hard, so even extremely well-designed games just don't have a big reach. Mini-games come across as basically invisible in an ecosystem with thousands of bots and services.

\ To overcome this, the developers should make use of partnerships with popular channels or groups to promote their games on Telegram. The creation of more effective collaborations with influential or famous communities within the app will raise awareness.

\ Additionally, Telegram can enhance its gaming ecosystem by providing a game discovery system where users easily navigate to trending or recommended games, similar to the store in which applications are sold. This will allow users to find new games more easily and, therefore, spend more time with the service, which gives developers a wider reach.

Competition from Alternative Platforms

The competition is also high from the feature-rich rivals: mobile app stores, including iOS/Android, and social media networks, such as Facebook and Discord. The games are more complex and have better graphics and sound, and depth in the mechanics; hence, they can overshadow the simpler games on Telegram.

\ In general, mobile games do let one get into an immersive experience where only advanced gameplay can be played. This is highly limited in the telegram mini-games owing to the limitation of the platform.

\ In this regard, Telegram can win for itself a niche of improving the experience of online game playing. It can embed games directly into group chats and channels to give users an opportunity to create new forms of communicative and entertaining activity.

\ That would allow casual gaming right from within the user's existing flow of social interactions, making them more frequent. Also, adding casual multiplayer gameplay, where people can actually play together with their friends in real-time, might position Telegram strongly alongside most of the big players.

Novelty Fatigue and Replayability

Most Telegram mini-games are facing the problem of novelty fatigue: users get bored in a few playthroughs. Both these games are designed for short, casual sessions; each will allow limited replay value.

\ Once users have completed the game or mastered its mechanics, there's little reason to return, especially in cases when a game doesn't update with new content. However, most of the Telegram mini-games are extremely simple, and they also lack other complex features such as high-quality graphics or sound, which complicates things.

\ Novelty fatigue can be compensated for by adding more complexity and variety as more time has passed. Seasonal events, daily or weekly challenges, and new game modes or levels add freshness to the way one plays.

\ Competitive elements, such as leaderboards or user-given content as custom levels or challenges, increase replayability. Updates added periodically by developers enable continued resetting of new objectives for players, helping maintain longer-term interests.

Integration of Blockchain and Decentralized Features

The rising Blockchain technology gives Telegram room to extend its mini-game ecosystem. Introducing the platform's proprietary blockchain, TON, may dramatically change the perspective in terms of gaming on the platform. TON can allow fast and secure in-game transactions, opening different revenue streams and building a decentralized game economy.

\ Therefore, developers can use rewards in tangible form by introducing blockchain elements like NFT and in-game tokens to keep users engaged for a long period of time. One could visualize players earning, trading, or even staking tokens to give them real value and incentivize them to continue contributing.

\ It is a whole decentralized gaming approach, with an additional investment layering in the users themselves, who will not only engage in gameplay but also earn ownership of in-game assets. Yet these features have been rather slow to be adopted since users may be leery about engaging with the blockchain features of the site due to unfamiliarity or simply technical bottlenecks.

\ For the developers, the integration process should be smoothed out to make blockchain features in games more accessible to users. Besides, users should be educated about the benefits of gaming on a blockchain, and seamless onboarding processes provided for better adoption. In a continuously maturing Telegram mini-game ecosystem, blockchain technology may give just what is needed by maintaining user interest through unique and rich gaming experiences.

Case Study: Telegram-based Mini-Game App TapShot

The maker of StrayShot, a third person shooter game on mobile, PC and consoles, recently launched its Telegram-based clicker game, TapShot, a fun idle game that allows users to upgrade weapons, rank up, and unlock new hunters--as a long-term user retention strategy to counter the prevalence of crypto airdrops and its short-term effect.

\ This approach could enhance the retention strategies that other Telegram mini-games have explored. With a more meaningful gameplay experience and a clear link to a larger game, TapShot could keep players engaged for the long haul. It is a smart marketing strategy that not only builds an audience for StrayShot, but also tackles the challenge of user drop-off seen in some other crypto games.

\ Additionally, TapShot’s user retention strategy introduces a more targeted approach to airdrop rewards. Since the game encourages real gameplay and engagement, it’s likely that airdrops will be connected to actual progress within the game, making rewards larger and more valuable for dedicated players in the long-term.

Conclusion

The momentum of Telegram mini-games should be regarded as multi-factorial, and along the way, more creativity and fitting are required. Developers should be worried about enriching user engagement by adding more gamification, making it more discoverable, and somehow distinguishing the platform from other competitors.

\ Introducing blockchain and going decentralized opens a wide door to possibilities for making games even more engaging and rewarding. These challenges being addressed, Telegram will be able to further develop its mini-game ecosystem and keep users interested in the long term.

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